Implements the REF field in Java...."MyBookmark", "The referenced paragraph is ", " this field.\n"); field..."MyBookmark", "The bookmark's paragraph number is ", "\n"); field...
Represents a single section in a document in Java....needs to have Body with one Paragraph . Each section has its own...section, one body and one paragraph. // Call the "RemoveAllChildren"...
Aspose::Words::HeaderFooter::get_HeaderFooterType method. Gets the type of this header/footer in C++....append a paragraph to it. The text in that paragraph // will appear...SharedPtr < Aspose :: Words :: Paragraph > para = header -> AppendParagraph...
Enhanced Microsoft Word formatting features, working with styles and themes using Java....identify, list and count paragraphs and runs of text formatted...formatted with a specific paragraph style and a character style...
InlineStory.first_Paragraph property. Gets the first Paragraph in the story....first_paragraph property InlineStory.first_paragraph property...first paragraph in the story. @property def first_paragraph ( self...
Footnote.story_type property. Returns [StoryType.FOOTNOTES](../../../aspose.words/storytype/#FOOTNOTES) or [StoryType.ENDNOTES](../../../aspose.words/storytype/#ENDNOTES)....last child of the node is a paragraph, # for us to be able to click...assertEqual ( aw . NodeType . PARAGRAPH , footnote . last_child ....
Aspose::Words::Node class. Base class for all nodes of a Word document. To learn more, visit the documentation article in C++....SharedPtr < Aspose :: Words :: Paragraph > para = doc -> get_FirstSection...the first paragraph of this document. auto paragraph = System...
InlineStory.storyType property. Returns the type of the story....last child of the node is a paragraph, // for us to be able to click...toEqual ( aw . NodeType . Paragraph ); // Edit the appearance...
InlineStory.tables property. Gets a collection of tables that are immediate children of the story....last child of the node is a paragraph, // for us to be able to click...toEqual ( aw . NodeType . Paragraph ); // Edit the appearance...