Sample code for DXB to U3D conversion. Use API example code for batch DXB files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for CF2 to U3D conversion. Use API example code for batch CF2 files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to WEBP C# conversion. Use API example code for batch 3DS files to WEBP conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to SVG C# conversion. Use API example code for batch U3D files to SVG conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to JPEG2000 C# conversion. Use API example code for batch U3D files to JPEG2000 conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to WEBP conversion. Use API example code for batch U3D files to WEBP conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to EMF C# conversion. Use API example code for batch U3D files to EMF conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for GLB to U3D conversion. Use API example code for batch GLB files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to GIF conversion. Use API example code for batch 3DS files to GIF conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to IFC C# conversion. Use API example code for batch U3D files to IFC conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...