Sample code for OBJ to 3DS conversion. Use API example code for batch OBJ files to 3DS conversion....animation or information related to light and position of scenes. An OBJ...camera locations, Mesh data, lighting information, viewport configurations...
Sample code for OBJ to 3DS C# conversion. Use API example code for batch OBJ files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....animation or information related to light and position of scenes. An OBJ...camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DXF to 3DS conversion. Use API example code for batch DXF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for FBX to U3D C# conversion. Use API example code for batch FBX files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWT to 3DS conversion. Use API example code for batch DWT files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for IFC to 3DS conversion. Use API example code for batch IFC files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STP to U3D conversion. Use API example code for batch STP files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to DWF conversion. Use API example code for batch U3D files to DWF conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to JPEG2000 conversion. Use API example code for batch U3D files to JPEG2000 conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to DWF conversion. Use API example code for batch U3D files to DWF conversion....information such as triangle meshes, lighting, shading, motion data, lines...