Sample Java conversion code for 3DS format to JT file. Use this example code to convert 3DS to JT within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for OBJ to 3DS conversion. Use API example code for batch OBJ files to 3DS conversion....animation or information related to light and position of scenes. An OBJ...camera locations, Mesh data, lighting information, viewport configurations...
Sample code for OBJ to 3DS C# conversion. Use API example code for batch OBJ files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....animation or information related to light and position of scenes. An OBJ...camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DGN to 3DS conversion. Use API example code for batch DGN files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STL to U3D conversion. Use API example code for batch STL files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to SVG conversion. Use API example code for batch U3D files to SVG conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to GLB conversion. Use API example code for batch U3D files to GLB conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to FBX C# conversion. Use API example code for batch U3D files to FBX conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for SVG to 3DS conversion. Use API example code for batch SVG files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to IFC conversion. Use API example code for batch 3DS files to IFC conversion....camera locations, Mesh data, lighting information, viewport configurations...