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mesh

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  1. 三角网格|Documentation

    Aspose.3D for Java API 支持三角网格,这对游戏行业很有用,因为三角形是GPU硬件支持的唯一受支持的图元 (非三角形数据在驱动程序级别进行三角化,这在实时渲染中效率低下)。...) { Mesh mesh = ( Mesh ) node . getEntity (); if ( mesh != null...null ) { // Triangulate the mesh Mesh newMesh = PolygonModifier...

    docs.aspose.com/3d/zh/java/triangulate-mesh/
  2. Add Blind Watermark to U3D File Formats via .NE...

    C# source code to load, render and add blind watermark to U3D documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/u3d/
  3. Add Blind Watermark to USD File Formats via .NE...

    C# source code to load, render and add blind watermark to USD documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usd/
  4. Add Blind Watermark to X File Formats via .NET ...

    C# source code to load, render and add blind watermark to X documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/x/
  5. Add Blind Watermark to GLB File Formats via .NE...

    C# source code to load, render and add blind watermark to GLB documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/glb/
  6. Add Blind Watermark to GLTF File Formats via .N...

    C# source code to load, render and add blind watermark to GLTF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/gltf/
  7. Add Blind Watermark to USDZ File Formats via .N...

    C# source code to load, render and add blind watermark to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usdz/
  8. Meshes|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....Meshes Contents [ Hide ] Create 3D Mesh and Scene MappingMode...Create Polygon In Mesh Create smoothing group for mesh Generate Normal...

    docs.aspose.com/3d/net/meshes/
  9. 将网格转换为三角形网格,将原始形状转换为网格|Documentation

    Aspose.3D for .NET API 允许开发人员使用顶点的自定义内存布局将任何网格对象转换为三角形网格。在代码示例中,使用Struct或dynamic by VertexDeclaration类定义顶点的自定义内存布局。...cubeNode = new Node ( "sphere" ); Mesh sphere = ( new Sphere ()). ToMesh...ToMesh (); // Convert any mesh into typed TriMesh var myMesh...

    docs.aspose.com/3d/zh/net/convert-mesh-to-trian...
  10. Generate UV|Documentation

    Aspose.3D for .NET offers PolygonModifier class which exposes GenerateUV method, with which you can manually generate UV and associate it with the Mesh. Following code snippet shows complete functionality to generate and associate it....UV and associate it with the mesh. Following code snippet shows...assume we have a mesh without UV data var mesh = ( new Box ())...

    docs.aspose.com/3d/net/generate-uv/