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mesh

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  1. Add Blind Watermark to ASE File Formats via .NE...

    C# source code to load, render and add blind watermark to ASE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/ase/
  2. Add Blind Watermark to FBX File Formats via .NE...

    C# source code to load, render and add blind watermark to FBX documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/fbx/
  3. Working with PointCloud|Documentation

    Aspose.3D for Python via .NET allows decoding a Mesh from a Draco file directly without building a scene using the Decode method of DracoFormat class.... Decode Mesh Aspose.3D for Python via .NET...NET allows decoding a mesh from a Draco file directly without...

    docs.aspose.com/3d/python-net/working-with-poin...
  4. Set up normals or UV on Cube and Add Material t...

    Aspose.3D for Java offers to manage normals and UV on the geometric shapes. A Mesh stores the key properties for every vertex, position in space, and its normal, known as a vector perpendicular to the original surface. The normal is major to shading counts and should be a unit vector. Most Mesh formats also support some form of UV coordinates which are a separate 2D representation of the Mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the Mesh.... A mesh stores the key properties for...should be a unit vector. Most mesh formats also support some form...

    docs.aspose.com/3d/java/set-up-normals-or-uv-on...
  5. Set up normals or UV on the Cube and Add Materi...

    How to create normals or uv data on a Mesh in Aspose.3D.... A mesh stores the key properties for...should be unit vectors. Most mesh formats also support some form...

    docs.aspose.com/3d/python-net/set-up-normals-or...
  6. Add Blind Watermark to GLTF File Formats via .N...

    C# source code to load, render and add blind watermark to GLTF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/gltf/
  7. Add Blind Watermark to USDZ File Formats via .N...

    C# source code to load, render and add blind watermark to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usdz/
  8. Add Blind Watermark to X File Formats via .NET ...

    C# source code to load, render and add blind watermark to X documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/x/
  9. Add Blind Watermark to U3D File Formats via .NE...

    C# source code to load, render and add blind watermark to U3D documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/u3d/
  10. Add Blind Watermark to USD File Formats via .NE...

    C# source code to load, render and add blind watermark to USD documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usd/