Sample code for VRML to 3DS Python conversion. Use API example code for batch VRML files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to JT C# conversion. Use API example code for batch 3DS files to JT conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java compression code for U3D file. Use this example code to compress U3D file within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for PNG to 3DS C# conversion. Use API example code for batch PNG files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to PLY Python conversion. Use API example code for batch U3D files to PLY conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for FBX to U3D Python conversion. Use API example code for batch FBX files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to STL Python conversion. Use API example code for batch 3DS files to STL conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for DRC format to 3DS file. Use this example code to convert DRC to 3DS within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to USD Python conversion. Use API example code for batch U3D files to USD conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...