Sample Python extract assets code for U3D file. Use this example code to extract assets from U3D file within any Web based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for TIFF to 3DS C# conversion. Use API example code for batch TIFF files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for ATT to U3D C# conversion. Use API example code for batch ATT files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Node.js merger code for U3D file. Use this example code to merge U3D file within any Web based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Node.js compression code for U3D file. Use this example code to compress U3D file within any Web based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for PNG to U3D Python conversion. Use API example code for batch PNG files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Node.js generate point cloud code for U3D file. Use this example code to generate point cloud to U3D file within any Web based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to ATT C# conversion. Use API example code for batch 3DS files to ATT conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to RVM Node.js conversion. Aspose.3D for Node.js via Java is a standalone API that does not require the installation of any other software.Convert batch 3DS files to RVM using API sample code....camera locations, Mesh data, lighting information, viewport configurations...
Aspose.3D for Java offers to manage normals and UV on the geometric shapes. A mesh stores the key properties for every vertex, position in space, and its normal, known as a vector perpendicular to the original surface. The normal is major to shading counts and should be a unit vector. Most mesh formats also support some form of UV coordinates which are a separate 2D representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh....have a good visual look on lighting, we need to specify normals...rendering of interactions between light and surface via attenuation...