MatrixWorldNormal RendererVariableManager.MatrixWorldNormal property Matrix for converting normal from object to worl......3D MatrixWorld MatrixWorldViewProje...
LoadData IBuffer.LoadData method Load the data into current buffer public void LoadData ( byte [] data ) Parameter Ty......3D Size English Русский 简体中文...
GeometryShader SPIRVSource.GeometryShader property Gets or sets the source code of the geometry shader. public byte [......3D FragmentShader MaximumDescriptorSet...
Intensity Light.Intensity property Gets or sets the light’s intensity, default value is 100 public double Intensity {......3D HotSpot LightType English Русский...
Multiplicity NurbsCurve.Multiplicity property Gets the multiplicity. public IArrayList < int > Multiplicity { get ; }......3D KnotVectors Order English Русский...
Equals StencilState.Equals method Returns a value indicating whether this instance is equal to a specified object. pu......3D PassAction GetHashCode English...