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  1. Hardware basiertes Rendern von 3D Geometrie|Doc...

    Mit Aspose.3D for .NET API können Entwickler die GPU (Grafik verarbeitung einheit) programmieren und die Grafik hardware zum Rendern von 3D Geometrie anstelle der Pipeline mit festen Funktionen einrichten....because it's required during the viewport's creation. camera = new Camera...Handle ); // Create 4 viewports, the viewport's area is meanless...

    docs.aspose.com/3d/de/net/hardware-based-render...
  2. Rendu matériel basé sur la géométrie 3D|Documen...

    En utilisant Aspose.3D for .NET API, les développeurs peuvent programmer le GPU (unité de traitement graphique) et configurer le matériel graphique pour rendre la géométrie 3D au lieu du pipeline de fonctions fixes....because it's required during the viewport's creation. camera = new Camera...Handle ); // Create 4 viewports, the viewport's area is meanless...

    docs.aspose.com/3d/fr/net/hardware-based-render...
  3. Применение визуальных эффектов при экономии 3D ...

    Используя Aspose.3D for Python via .NET API, разработчики могут применять визуальные эффекты к 3D Views перед сохранением изображения. Эти визуальные эффекты также известны как эффекты пост-обработки или фильтры, которые применяются в режиме реального времени ко всему, что отображается в 3D View....target has one viewport to render, the viewport occupies the 100%...100% height vp = rt . create_viewport ( camera , rectangle ) # Render...

    docs.aspose.com/3d/ru/python-net/apply-visual-e...
  4. Använd visuella effekter vid sparning av 3D Vis...

    Med Aspose.3D for Python via .NET API kan utvecklare använda visuella effekter på 3D vyer innan de sparar i bilden. Dessa visuella effekter kallas också de efterbehandlingseffekter eller filter som används i realtid för allt som visas i 3D Visa....target has one viewport to render, the viewport occupies the 100%...100% height vp = rt . create_viewport ( camera , rectangle ) # Render...

    docs.aspose.com/3d/sv/python-net/apply-visual-e...
  5. Polygons|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....Triangulation of a Simple Polygon 3D Viewports Working with Linear Extrusion...

    docs.aspose.com/3d/python-net/polygons/
  6. Graphics de LaTeX | \incluirgraphics comando

    A inclusão de gráficos em Tex é uma questão que vale a pena mencionar. Ao falar sobre isso, a primeira coisa que vem à mente é o comando `\incluirgraphics`.... Viewport gráfico Copy 1 \ includegraphics [ viewport = 10...- image. png } % sets the viewport with the lower left corner...

    docs.aspose.com/tex/pt/net/latex-graphics/
  7. 3D görüntüleme noktaları|Documentation

    3D görünümleri hakkında makaleler Aspose.3D for Python via .NET....efektler uygulayın Capture the Viewports of 3D Scene and Render to...

    docs.aspose.com/3d/tr/python-net/3d-viewports/
  8. Polygons|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....Triangulation d'un polygone simple 3D Viewports Travailler avec l'extrusion...

    docs.aspose.com/3d/fr/python-net/polygons/
  9. Grafica in LaTeX | \ Comando Includegraphics

    L'inclusione della grafica in Tex è una questione che vale la pena menzionare. Quando ne parlo, la prima cosa che mi viene in mente è il comando `\include.... Viewport grafica Copy 1 \ includegraphics [ viewport = 10...- image. png } % sets the viewport with the lower left corner...

    docs.aspose.com/tex/it/net/latex-graphics/
  10. Renderización basada en hardware de geometría 3...

    Usando Aspose.3D for .NET API, los desarrolladores pueden programar la GPU (unidad de procesamiento de gráficos) y configurar el hardware de gráficos para renderizar la geometría 3D en lugar de la canalización de funciones fijas....because it's required during the viewport's creation. camera = new Camera...Handle ); // Create 4 viewports, the viewport's area is meanless...

    docs.aspose.com/3d/es/net/hardware-based-render...