First, I read the FBX file and generated my own file.
var scenes = new Scene();
var opt = new FbxLoadOptions() { KeepBuiltinGlobalSettings = True };
scenes.Open(fbxPath, opt);
…...FbxLoadOptions() { KeepBuiltinGlobalSet = true }; scenes.Open(fbxPath, opt);...Aspose.ThreeD.Scene Size 0 double Type Bone Aspose.ThreeD.Entities...