Represents a Graphics Object's state. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument....Represents a Graphics object’s state. Objects of this class should...Equals ( ptr ) Compares objects using C# Object.Equals semantics. static...