The FBX rotation generated by this code is completely different from what I expected. Is my code incorrect or is it a bug in Aspose?
Furthermore, the rotation works correctly when I set the X and Z axes separately, but …...testfbx() { Scene scene = new Scene(); Node cube1 = scene.RootNode...BindPoint bindPoint = new BindPoint(scene, Rotation); bindPoint.BindKeyframeSequence("Y"...