Document NodeType property. Returns Document in C#....IsComposite ); // Invoke the recursive function that will go through...0 ); } /// <summary> /// Recursively traverses a node tree while...
Run NodeType property. Returns Run in C#....IsComposite ); // Invoke the recursive function that will go through...0 ); } /// <summary> /// Recursively traverses a node tree while...
GroupShape NodeType property. Returns GroupShape in C#....IsComposite ); // Invoke the recursive function that will go through...0 ); } /// <summary> /// Recursively traverses a node tree while...
BookmarkEnd NodeType property. Returns BookmarkEnd in C#....IsComposite ); // Invoke the recursive function that will go through...0 ); } /// <summary> /// Recursively traverses a node tree while...
Footnote NodeType property. Returns Footnote in C#....IsComposite ); // Invoke the recursive function that will go through...0 ); } /// <summary> /// Recursively traverses a node tree while...
Aspose::Words::Comment::get_NodeType method. Returns Comment in C++....get_IsComposite ()); // Invoke the recursive function that will go through...childNode -> get_NodeType ()); // Recurse into the node if it is a composite...
Aspose::Words::Fields::FieldSeparator::get_NodeType method. Returns FieldSeparator in C++....get_IsComposite ()); // Invoke the recursive function that will go through...childNode -> get_NodeType ()); // Recurse into the node if it is a composite...
Aspose::Words::SpecialChar::get_NodeType method. Returns SpecialChar in C++....get_IsComposite ()); // Invoke the recursive function that will go through...childNode -> get_NodeType ()); // Recurse into the node if it is a composite...
Aspose::Words::CommentRangeEnd::get_NodeType method. Returns CommentRangeEnd in C++....get_IsComposite ()); // Invoke the recursive function that will go through...childNode -> get_NodeType ()); // Recurse into the node if it is a composite...
Aspose::Words::BookmarkStart::get_NodeType method. Returns BookmarkStart in C++....get_IsComposite ()); // Invoke the recursive function that will go through...childNode -> get_NodeType ()); // Recurse into the node if it is a composite...