Sample code for GLTF to STL C# conversion. Use API example code for batch GLTF files to STL conversion within VB.NET, Asp.NET or any .NET based application....Universal3D, Collada, glTF, GLB, PLY, DirectX, Google Draco file formats...
Sample code for GLTF to PDF C# conversion. Use API example code for batch GLTF files to PDF conversion within VB.NET, Asp.NET or any .NET based application....Universal3D, Collada, glTF, GLB, PLY, DirectX, Google Draco file formats...
Sample code for GLTF to OBJ C# conversion. Use API example code for batch GLTF files to OBJ conversion within VB.NET, Asp.NET or any .NET based application....Universal3D, Collada, glTF, GLB, PLY, DirectX, Google Draco file formats...
Sample Java conversion code for PDF format to OBJ file. Use this example code to convert PDF to OBJ within any Web or Desktop Java based application....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...
C# source code to load, render and create your lithophane from GIF documents on .NET Framework, .NET Core, Mono....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...
C# source code to load, render and create your lithophane from JPEG documents on .NET Framework, .NET Core, Mono....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...
C# source code to load, render and create your lithophane from JPG documents on .NET Framework, .NET Core, Mono....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...
C# source code to load, render and create your lithophane from BMP documents on .NET Framework, .NET Core, Mono....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...
Sample Java lithophane code for TIFF file. Use this example code to create your lithophane from TIFF file within any Web or Desktop Java based application....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...
C# source code to load, render and create your lithophane from TGA documents on .NET Framework, .NET Core, Mono....(ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and more formats...