Convert osm to jpeg with an API designed specifically for pl / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.osm", Drivers.OsmXml), symbolizer);...
Convert shapefile to png with an API designed specifically for nl / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.shp", Drivers.Shapefile), symbolizer);...
Convert shapefile to png with an API designed specifically for hi / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.shp", Drivers.Shapefile), symbolizer);...
Convert kml to png with an API designed specifically for lv / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.kml", Drivers.Kml), symbolizer);...
Convert kml to png with an API designed specifically for it / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.kml", Drivers.Kml), symbolizer);...
Convert kml to png with an API designed specifically for ro / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.kml", Drivers.Kml), symbolizer);...
Convert geotiff to png with an API designed specifically for vi / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.tif", Drivers.GeoTiff), symbolizer);...
Convert geojson to svg with an API designed specifically for sr / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.geojson", Drivers.GeoJson), symbolizer);...
Convert shp to jpeg with an API designed specifically for hi / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.shp", Drivers.Shapefile), symbolizer);...
Convert geotiff to jpeg with an API designed specifically for hu / C# developers....Pixels(2)}; // Open a layer and add to the map map...map.Add(VectorLayer.Open("land.tif", Drivers.GeoTiff), symbolizer);...