Aspose.3D for Java API has support of triangulating mesh, which is useful for game industry because the triangle is the Only supported primitive that GPU hardware supports(non-triangle data are triangulated in driver-level, which is inefficient in real-time rendering)....because the triangle is the only supported primitive that GPU...
Introduction to numbering formatting feature in Aspose.Words for C++....that this option is supported only in RTF, DOC and DOCX document...option will be written to DOCX only if OoxmlCompliance is higher...