Aspose::Words::Saving::DocSaveOptions::get_SaveRoutingSlip method. When false, RoutingSlip data is not saved to output document. Default value is true in C++....DocSaveOptions object in a LoadOptions object. ASSERT_THROW (...
SignatureLine.signer_title property. Gets or sets suggested signer's title (for example, Manager)...the "SignatureLineOptions" object we have created above. # If...signature line via its Shape object. signature_line = shape . signature_line...
XamlFlowSaveOptions.save_format property. Specifies the format in which the document will be saved if this save options Object is used...saved if this save options object is used. Can only be SaveFormat...
Aspose::Words::Fields::FieldDde::get_InsertAsBitmap method. Gets whether to insert the linked Object as a bitmap in C++....whether to insert the linked object as a bitmap. bool Aspose ::...
Aspose::Words::Fields::FieldDde::get_InsertAsUnicode method. Gets whether to insert the linked Object as Unicode text in C++....whether to insert the linked object as Unicode text. bool Aspose...
Aspose::Words::Drawing::Fill::get_RotateWithObject method. Gets whether the fill rotates with the specified Object in C++....rotates with the specified object. bool Aspose :: Words :: Drawing...
Aspose::Words::Fields::FieldLink::get_InsertAsUnicode method. Gets whether to insert the linked Object as Unicode text in C++....whether to insert the linked object as Unicode text. bool Aspose...
Aspose::Words::Fields::FieldLink::get_InsertAsBitmap method. Gets whether to insert the linked Object as a bitmap in C++....whether to insert the linked object as a bitmap. bool Aspose ::...
Aspose::Words::Drawing::ShapeBase::get_IsWordArt method. Returns true if this shape is a WordArt Object in C++....if this shape is a WordArt object. bool Aspose :: Words :: Drawing...
PdfDigitalSignatureTimestampSettings.password property. Timestamp server password....# Create a "PdfSaveOptions" object that we can pass to the document's...assign it to our SaveOptions object to sign the document when we...