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  1. Working with Shapes in C++|Aspose.Words for C++

    Introduction to shape markup language, creating shapes of different types using C++....Words represent an object in the drawing layer, such...AutoShape, textbox, freeform, OLE object, ActiveX control, or picture...

    docs.aspose.com/words/cpp/working-with-shapes/
  2. How to Convert JPG to Black and White PDF in C#

    This tutorial contains simple steps on how to convert JPG to Black and White PDF in C#. It provides details about all the resources, important namespaces, classes, methods and a runnable sample code for writing a jpg to Black and White pdf converter in C#....image into the Image class object Perform casting of the loaded...to RasterCachedImage class object Cache image data if it is not...

    kb.aspose.com/imaging/net/how-to-convert-jpg-to...
  3. Build Tangent and Binormal data for all Meshes ...

    With Aspose.3D for Java API, developers can build tangent and binormal data for all meshes in any supported 3D document....method takes the Scene class object as a parameter and another...another one takes the Mesh class object as a parameter as shown in this...

    docs.aspose.com/3d/java/build-tangent-and-binor...
  4. Set a Table's Hide Attributes from the Modify A...

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....include: Type represents the hide object type. It includes table, row... Index represents the hide object' position. When type is worksheet...

    docs.aspose.com/cells/reportingservices/set-a-t...
  5. animation_relations.png

    nonpremultipled deflate 789 8 8 8 8 PixelInterleaved width=366, height=789, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 789 ke......as Node1 <<AnimationNode>> { object BindPoint1 <<BindPoint>> {...{ prop : Channel } object "AnimationChannel1" as ch1 <<AnimationChannel>>...

    docs.aspose.com/3d/tr/java/aspose-3d-document-o...
  6. animation_relations.png

    nonpremultipled deflate 789 8 8 8 8 PixelInterleaved width=366, height=789, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 789 ke......as Node1 <<AnimationNode>> { object BindPoint1 <<BindPoint>> {...{ prop : Channel } object "AnimationChannel1" as ch1 <<AnimationChannel>>...

    docs.aspose.com/3d/tr/net/aspose-3d-document-ob...
  7. animation_relations.png

    nonpremultipled deflate 789 8 8 8 8 PixelInterleaved width=366, height=789, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 789 ke......as Node1 <<AnimationNode>> { object BindPoint1 <<BindPoint>> {...{ prop : Channel } object "AnimationChannel1" as ch1 <<AnimationChannel>>...

    docs.aspose.com/3d/de/python-net/aspose-3d-docu...
  8. animation_relations.png

    nonpremultipled deflate 789 8 8 8 8 PixelInterleaved width=366, height=789, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 789 ke......as Node1 <<AnimationNode>> { object BindPoint1 <<BindPoint>> {...{ prop : Channel } object "AnimationChannel1" as ch1 <<AnimationChannel>>...

    docs.aspose.com/3d/it/python-net/aspose-3d-docu...
  9. animation_relations.png

    nonpremultipled deflate 789 8 8 8 8 PixelInterleaved width=366, height=789, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 789 ke......as Node1 <<AnimationNode>> { object BindPoint1 <<BindPoint>> {...{ prop : Channel } object "AnimationChannel1" as ch1 <<AnimationChannel>>...

    docs.aspose.com/3d/es/net/aspose-3d-document-ob...
  10. animation_relations.png

    nonpremultipled deflate 789 8 8 8 8 PixelInterleaved width=366, height=789, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8 8 8 789 ke......as Node1 <<AnimationNode>> { object BindPoint1 <<BindPoint>> {...{ prop : Channel } object "AnimationChannel1" as ch1 <<AnimationChannel>>...

    docs.aspose.com/3d/it/java/aspose-3d-document-o...