The Scene class of the Aspose.3D API represents a 3D scene. Developers can already build a 3D scene by adding various entities. GLTF 2.0 only supports PBR (Physically Based Rendering) materials, Aspose.3D API internally converts non-PBR materials inTo PBR materials before exporting inTo GLTF 2.0....here, you can get the original OBJ's material from the parameter...Tutorial Save a 3D Scene in the PDF in C# CancellationToken while...