The Scene class of the Aspose.3D API represents a 3D scene. Developers can already build a 3D scene by adding various entities. GLTF 2.0 only supports PBR (Physically Based Rendering) materials, Aspose.3D API internally converts non-PBR materials into PBR materials before exporting into GLTF 2.0....in the GLTF format with C# 3D file manipulation and conversion...here, you can get the original OBJ's material from the parameter...