BeginVertex TriMesh.BeginVertex method Begin adding vertex public Vertex BeginVertex () Return Value The reference of......3D VerticesSizeInBytes EndVertex...
Lambert ShaderSet.Lambert property Gets or sets the shader that used to render the lambert material public ShaderProg......3D Fallback Pbr English Русский...
Phong ShaderSet.Phong property Gets or sets the shader that used to render the phong material public ShaderProgram Ph......3D Pbr Dispose English Русский 简体中文...
Pbr ShaderSet.Pbr property Gets or sets the shader that used to render the PBR material public ShaderProgram Pbr { ge......3D Lambert Phong English Русский...
Transform Bone.Transform property Gets or sets the transform matrix of the node containing the bone. public Matrix4 T......3D Node WeightCount English Русский...
Frustum Renderer.Frustum property Gets or sets the frustum that used to provide view matrix. public virtual Frustum F......3D FallbackEntityRender Material...
FlipCoordinateSystem StlLoadOptions.FlipCoordinateSystem property Gets or sets whether to flip coordinate system of c......3D StlLoadOptions RecalculateNormal...
IMeshConvertible IMeshConvertible interface Entities that implemented this interface can be converted to Mesh public ......3D IIndexedVertexElemen IOrientable...