.NET API을(를) 사용하여 USDZ 및 기타 3D 파일 변환...and has media type name of model and a subtype name of vnd.usd+zip...file format that stores 3D model information in JSON format....
Sample code for DGN to GLB conversion. Use API example code for batch DGN files to GLB conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for DGN to GLB conversion. Use API example code for batch DGN files to GLB conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for DXF to GLB conversion. Use API example code for batch DXF files to GLB conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for GLB to SVG conversion. Use API example code for batch GLB files to SVG conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for GLB to PSD conversion. Use API example code for batch GLB files to PSD conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for GLB to BMP conversion. Use API example code for batch GLB files to BMP conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for GLB to WEBP conversion. Use API example code for batch GLB files to WEBP conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...
Sample code for GLB to SVG conversion. Use API example code for batch GLB files to SVG conversion....format representation of 3D models saved in the GL Transmission...(glTF). Information about 3D models such as node hierarchy, cameras...