Esempio di codice di conversione Java per il formato VRML in file DRC. Utilizza questo codice di esempio per convertire VRML in DRC all'interno di qualsiasi applicazione basata su Web o desktop Java....file VRML Il Virtual Reality Modeling Language (VRML) è un formato...comprimere e decomprimere 3D mesh geometriche e nuvole di punti...
Chuyển đổi USD và các tệp 3D khác bằng cách sử dụng .NET API...interchange elemental assets (such as models) or animation. Read More DRC...decompressing 3D geometric meshes and point clouds, and improves...
Převeďte USDZ a další soubory 3D pomocí .NET API...and has media type name of model and a subtype name of vnd.usd+zip...decompressing 3D geometric meshes and point clouds, and improves...
Konvertera USD och andra 3D filer med .NET API...interchange elemental assets (such as models) or animation. Read More X...specifies the structures for meshes, textures, animations, and...
تحويل USD وملفات 3D أخرى باستخدام .NET API...interchange elemental assets (such as models) or animation. Read More X...specifies the structures for meshes, textures, animations, and...
تحويل USDZ وملفات 3D أخرى باستخدام .NET API...and has media type name of model and a subtype name of vnd.usd+zip...decompressing 3D geometric meshes and point clouds, and improves...
Konwertuj pliki USDZ i inne 3D za pomocą .NET API...and has media type name of model and a subtype name of vnd.usd+zip...decompressing 3D geometric meshes and point clouds, and improves...
Converti USDZ e altri 3D file utilizzando .NET API...and has media type name of model and a subtype name of vnd.usd+zip...decompressing 3D geometric meshes and point clouds, and improves...
USDZ és egyéb 3D fájlok konvertálása a .NET API használatával...and has media type name of model and a subtype name of vnd.usd+zip...decompressing 3D geometric meshes and point clouds, and improves...
Převeďte USDZ a další soubory 3D pomocí .NET API...and has media type name of model and a subtype name of vnd.usd+zip...specifies the structures for meshes, textures, animations, and...