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mesh

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  1. Estrai risorse da STL formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da STL documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/stl/
  2. استخراج الأصول من PLY تنسيقات الملفات عبر .NET ...

    C# شفرة المصدر لتحميل وعرض وإضافة أصول الاستخراج من مستندات PLY على .NET Framework ، .NET Core ، Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ar/net/extractor/ply/
  3. استخراج الأصول من VRML تنسيقات الملفات عبر .NET...

    C# شفرة المصدر لتحميل وعرض وإضافة أصول الاستخراج من مستندات VRML على .NET Framework ، .NET Core ، Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ar/net/extractor/vrml/
  4. Estrai risorse da AMF formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da AMF documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/amf/
  5. Estrai risorse da DAE formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da DAE documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/dae/
  6. Estrai risorse da FBX formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da FBX documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/fbx/
  7. Middelen extraheren uit FBX bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit FBX documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/fbx/
  8. Middelen extraheren uit OBJ bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit OBJ documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/obj/
  9. Middelen extraheren uit VRML bestandsindelingen...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit VRML documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/vrml/
  10. Wyodrębnij zasoby z ASE formatów plików przez ....

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z ASE dokumentów w .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/pl/net/extractor/ase/