The FBX rotation generated by this code is completely different from what I expected. Is my code incorrect or is it a bug in Aspose?
Furthermore, the rotation works correctly when I set the X and Z axes separately, but …...Constant }, // 使用 Linear 替换 BSpline { 3, 30.0f, Interpolation...item.Value1, Interpolation.Linear); ySeq.Add(currentTime, item...