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lighting

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  1. Öffentliche API Änderungen in Aspose.3D 1.7.0|D...

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....Light bis Aspose.ThreeD.Entities.Frustum...CreateChildNode ( "camera" , camera ); Light light ; scene . RootNode . CreateChildNode...

    docs.aspose.com/3d/de/net/public-api-changes-in...
  2. การแปลง LAB เป็น CMYK – C# Сode และตัวแปลงออนไลน์

    ทำงานกับรหัสสีและแปลง LAB เป็น CMYK ออนไลน์หรือใน C# ลองใช้ Color Converter ฟรี!...ช่วยให้เราตรวจจับสีได้ LAB ใช้สามแกน: L – Lightness, a* – จากค่าสีแดงเป็นสีเขียว...HSL (Hue, Saturation and Lightness) RGB to HWB (Hue, Whiteness...

    products.aspose.com/svg/th/net/color-converter/...
  3. Перетворення CMYK на HSL – Код C# та Онлайн Кон...

    Працюйте з кодами кольорів і перетворюйте CMYK на HSL за допомогою C#. Спробуйте Online Color Converter безкоштовно!... HSL (Hue, Saturation, Lightness) – це представлення моделі...HSL (Hue, Saturation and Lightness) RGB to HWB (Hue, Whiteness...

    products.aspose.com/svg/uk/net/color-converter/...
  4. Перетворення HSL у HEX – C# – Онлайн-конвертер ...

    Працюйте з кольоровими кодами та перетворюйте HSL на HEX за допомогою C#. Спробуйте Color Converter безкоштовно!... HSL (Hue, Saturation, Lightness) – це представлення моделі...HSL (Hue, Saturation and Lightness) RGB to HWB (Hue, Whiteness...

    products.aspose.com/svg/uk/net/color-converter/...
  5. Aspose.3D Document Object Model (DOM)|Documenta...

    Each 3D scene can comprise of any number of viewports. Using Aspose.3D for nodejs-java API, developers can capture one or more viewports in a single screenshot. They may render it in the GUI based nodejs-java application or an image....the scene, such as meshes, lights, cameras, or groups. Nodes...includes entities such as meshes, lights, cameras, profiles, and more...

    docs.aspose.com/3d/nodejs-java/aspose-3d-docume...
  6. Render 3D Scene with Panorama Mode in Depth|Doc...

    Using Aspose.3D for .NET API, developers can render a 3D scene with panorama mode in depth instead of the colors....we create a Camera and two Light objects to capture the scene...FixedDirection ; //create two lights to illuminate the scene scene...

    docs.aspose.com/3d/net/render-3d-scene-with-pan...
  7. Panorama modu ile 3D sahne derinliği|Documentation

    Using Aspose.3D for .NET API, developers can render a 3D scene with panorama mode in depth instead of the colors....yakalamak için bir Camera ve iki Light nesnesi oluşturuyoruz, Shader...FixedDirection ; //create two lights to illuminate the scene scene...

    docs.aspose.com/3d/tr/net/render-3d-scene-with-...
  8. TextureIndex enumeration | Aspose.Words for Python

    aspose.words.TextureIndex enumeration. Specifies shading texture.... light_coral shading . foreground_pattern_color...aspose . pydrawing . Color . light_salmon builder . write ( 'This...

    reference.aspose.com/words/python-net/aspose.wo...
  9. Contrast correction|Documentation

    How to automatically increase image contrast using Aspose.OCR for Python via .NET to improve recognition accuracy....smartphone camera, especially in low light conditions. They make it difficult...especially those taken in low light conditions without optical or...

    docs.aspose.com/ocr/python-net/contrast/
  10. Add Material to 3D Entities|Documentation

    PBR plays a key role for the game engine visuals, with its efficient and realistic rendering of interactions between light and surface via attenuation of the brightness and scattering of reflected light. Developers can use Aspose.3D API to apply PBR material to 3D objects in a scene. This code example demonstrates to how to create a Box object, and then apply the PBR material....rendering of interactions between light and surface via attenuation...and scattering of reflected light. Developers can use Aspose.3D...

    docs.aspose.com/3d/nodejs-java/add-material-to-...