Sample code for 3DS to DICOM C# conversion. Use API example code for batch 3DS files to DICOM conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to DWF conversion. Use API example code for batch 3DS files to DWF conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to GLTF conversion. Use API example code for batch U3D files to GLTF conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to PSD C# conversion. Use API example code for batch 3DS files to PSD conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for COLLADA to 3DS C# conversion. Use API example code for batch COLLADA files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DXF to 3DS conversion. Use API example code for batch DXF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWG to U3D conversion. Use API example code for batch DWG files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWG to 3DS conversion. Use API example code for batch DWG files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STP to 3DS C# conversion. Use API example code for batch STP files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for FBX to 3DS C# conversion. Use API example code for batch FBX files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...