Sample code for STP to 3DS conversion. Use API example code for batch STP files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for FBX to 3DS conversion. Use API example code for batch FBX files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to USDZ C# conversion. Use API example code for batch U3D files to USDZ conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for PLY format to U3D file. Use this example code to convert PLY to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for 3DS format to HTML file. Use this example code to convert 3DS to HTML within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for 3MF format to 3DS file. Use this example code to convert 3MF to 3DS within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWF to 3DS conversion. Use API example code for batch DWF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to FBX C# conversion. Use API example code for batch 3DS files to FBX conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to EMF C# conversion. Use API example code for batch 3DS files to EMF conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to EMF conversion. Use API example code for batch 3DS files to EMF conversion....camera locations, Mesh data, lighting information, viewport configurations...