When exporting to GLB files, textures are incorrectly mapped from .NET version 24.11 and onwards.
I’ve tested this on a number of versions, and the issue still persists within the Latest version; 25.11.0.
To keep it si…...issue still persists within the latest version; 25.11.0. To keep it...and is still present in the latest 25.x releases. Why it happens...