RunCollection.to_array method. Copies all runs from the collection to a new array of runs.... # 1 - An "insert" revision: # This revision...revision occurs when we inserttext while tracking changes. self . assertTrue...
Inline.isInsertRevision property. Returns true if this object was Inserted in Microsoft Word while change tracking was enabled....Returns true if this object was inserted in Microsoft Word while change...an Inline node. // 1 - An "insert" revision: // This revision...
Inline.isMoveToRevision property. Returns ``true`` if this object was moved (Inserted) in Microsoft Word while change tracking was enabled....if this object was moved (inserted) in Microsoft Word while change...an Inline node. // 1 - An "insert" revision: // This revision...
Aspose.Words.DocumentBuilder.InsertShape method...insertShape(shapeType, width, height) Inserts inline shape with specified...ShapeType The shape type to insert into the document. width number...
Aspose.Cells for PHP via Java features....Plain Text (TXT) Easily extract text by saving in plain text format...within or between workbooks Insert images Create charts Set gradient...
Aspose.Cells for Node.js via C++ features....Plain Text (TXT) Easily extract text by saving in plain text format...within or between workbooks Insert images Create charts Set gradient...
InlineStory.is_move_from_revision property. Returns ``True`` if this object was moved (deleted) in Microsoft Word while change tracking was enabled.... # 1 - An "insert" revision: # This revision...revision occurs when we inserttext while tracking changes. self . assertTrue...
InlineStory.is_delete_revision property. Returns true if this object was deleted in Microsoft Word while change tracking was enabled.... # 1 - An "insert" revision: # This revision...revision occurs when we inserttext while tracking changes. self . assertTrue...
Aspose::Words::NodeCollection::Contains method. Determines whether a node is in the collection in C++....doc ); // Add text to the document by inserting Runs using a DocumentBuilder...get_Count ()); // We can also insert a node into the RunCollection...