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C# source code To load, render and add blind Watermark Verification To VRML documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code To load, render and add blind Watermark Verification To DXF documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code To load, render and add blind Watermark Verification To AMF documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code To load, render and add blind Watermark Verification To JT documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code To load, render and add blind Watermark Verification To U3D documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...
C# source code To load, render and add blind Watermark Verification To PDF documents on .NET Framework, .NET Core, Mono....scene = new Scene(file); string text = null ; //Add password to verify...GetEntity<Mesh>(); if (mesh != null ) { text = Watermark.DecodeWatermark(mesh...