Sample code for DXF To DRC Python conversion. Use API example code for batch DXF files To DRC conversion within VB.NET, Asp.NET or any .NET based application....supports Discreet3DS, WavefrontOBJ, FBX (ASCII, Binary), STL (ASCII,...and can output these as PLY or OBJ files. The compressed output...
Sample code for JT To DRC C# conversion. Use API example code for batch JT files To DRC conversion within VB.NET, Asp.NET or any .NET based application....supports Discreet3DS, WavefrontOBJ, FBX (ASCII, Binary), STL (ASCII,...and can output these as PLY or OBJ files. The compressed output...
Sample Java conversion code for STL format To DRC file. Use this example code To convert STL To DRC within any Web or DeskTop Java based application....(ASCII, Binary), Universal3D, FBX (ASCII, Binary), Collada, glTF...and can output these as PLY or OBJ files. The compressed output...
Sample Java conversion code for DAE format To DRC file. Use this example code To convert DAE To DRC within any Web or DeskTop Java based application....(ASCII, Binary), Universal3D, FBX (ASCII, Binary), Collada, glTF...and can output these as PLY or OBJ files. The compressed output...
Convert USD & other 3D files using .NET API...(Google Draco File Format) USD TO OBJ (Wavefront 3D Object File) USD...Document Format) USD TO FBX (Autodesk FBX Interchange File) USD...
Sample code for VRML To USD Python conversion. Use API example code for batch VRML files To USD conversion within VB.NET, Asp.NET or any .NET based application....supports Discreet3DS, WavefrontOBJ, FBX (ASCII, Binary), STL (ASCII,...Document Format) VRML TO FBX (Autodesk FBX Interchange File) VRML...
Sample Java conversion code for GLB format To DRC file. Use this example code To convert GLB To DRC within any Web or DeskTop Java based application....(ASCII, Binary), Universal3D, FBX (ASCII, Binary), Collada, glTF...and can output these as PLY or OBJ files. The compressed output...
C# source code To load, render and add blind watermark To PDF documents on .NET Framework, .NET Core, Mono....fbx" ; // create an instance of Scene...(ASCII, Binary), Universal3D, FBX (ASCII, Binary), Collada, glTF...