C# Source code to load, render and add extract assets from DRC documents on .NET Framework, .NET Core, Mono....to Extract Assets from DRC //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from 3MF documents on .NET Framework, .NET Core, Mono....to Extract Assets from 3MF //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from OBJ documents on .NET Framework, .NET Core, Mono....to Extract Assets from OBJ //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from DXF documents on .NET Framework, .NET Core, Mono....to Extract Assets from DXF //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from FBX documents on .NET Framework, .NET Core, Mono....to Extract Assets from FBX //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from USD documents on .NET Framework, .NET Core, Mono....to Extract Assets from USD //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from ASE documents on .NET Framework, .NET Core, Mono....to Extract Assets from ASE //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from X documents on .NET Framework, .NET Core, Mono....to Extract Assets from X //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from U3D documents on .NET Framework, .NET Core, Mono....to Extract Assets from U3D //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...
C# Source code to load, render and add extract assets from GLB documents on .NET Framework, .NET Core, Mono....to Extract Assets from GLB //Source files that need to extract...private HashSet< string > entries = new HashSet< string >();...