Developers can merge multiple meshes into a single valid mesh. They might convert all meshes of a 3D scene, a node or a set of nodes into a single mesh. In order to achieve this, there are three MergeMesh members in the Aspose.ThreeD.Entities.PolygonModifier class....a whole node to a single transformed mesh // Vertex elements like...like normal/texture coordinates are not supported yet // <param...