Sample code for DXF to GLTF Python conversion. Use API example code for batch DXF files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for RVM to GLTF C# conversion. Use API example code for batch RVM files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for JT to DRC C# conversion. Use API example code for batch JT files to DRC conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Java conversion code for GLTF format to DRC file. Use this example code to convert GLTF to DRC within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample code for VRML to GLTF C# conversion. Use API example code for batch VRML files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Java conversion code for AMF format to USDZ file. Use this example code to convert AMF to USDZ within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample code for 3DS to GLB C# conversion. Use API example code for batch 3DS files to GLB conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Java conversion code for JT format to USDZ file. Use this example code to convert JT to USDZ within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Java conversion code for U3D format to JT file. Use this example code to convert U3D to JT within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...