Sample code for 3DS to DRC C# conversion. Use API example code for batch 3DS files to DRC conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for JT to PDF Python conversion. Use API example code for batch JT files to PDF conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for 3DS to PDF C# conversion. Use API example code for batch 3DS files to PDF conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample code for U3D to HTML Python conversion. Use API example code for batch U3D files to HTML conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Java conversion code for VRML format to STL file. Use this example code to convert VRML to STL within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Java conversion code for AMF format to GLB file. Use this example code to convert AMF to GLB within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Java conversion code for OBJ format to FBX file. Use this example code to convert OBJ to FBX within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Java conversion code for U3D format to FBX file. Use this example code to convert U3D to FBX within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Java conversion code for STL format to USD file. Use this example code to convert STL to USD within any Web or Desktop Java based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...