Sample code for ASE to RVM Python conversion. Use API example code for batch ASE files to RVM conversion within VB.NET, Asp.NET or any .NET based application....(ASCII, Binary), Universal3D, Collada, glTF, GLB, PLY, DirectX, Google...
Sample Python compression code for JT file. Use this example code to compress JT file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js compression code for USDZ file. Use this example code to compress USDZ file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python compression code for X file. Use this example code to compress X file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Node.js compression code for USD file. Use this example code to compress USD file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python extract assets code for USDZ file. Use this example code to extract assets from USDZ file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python extract assets code for USD file. Use this example code to extract assets from USD file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python extract assets code for DRC file. Use this example code to extract assets from DRC file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python blind watermark code for X file. Use this example code to add blind watermark to X file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...
Sample Python merger code for ASE file. Use this example code to merge ASE file within any Web based application....Universal3D, FBX (ASCII, Binary), Collada, glTF, PLY, GLB, DirectX and...