The Scene class of the Aspose.3D API represents a 3D scene. Developers can already build a 3D scene by adding various entities. GLTF 2.0 only supports PBR (Physically Based Rendering) materials, Aspose.3D API internally converts non-PBR materials into PBR materials before exporting into GLTF 2.0.... Scene () box = a3d . Box () mat = a3d . shading...create_child_node ( "box1" , box ) . material = mat opt = a3d...