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  1. OperatorEmulator | Aspose.Slides for .NET API 参考

    操作员模拟器 当为 true 时框及其内容表现为单个运算符并继承运算符的属性 这意味着例如字符可以用作换行符并且可以与其他运算符对齐 Operator Emulators 通常在一个或多个字形组合形成一个运算符时使用例如 默认值假...IMathBox box = new MathematicalText ( "==" ). ToBox (); box . OperatorEmulator...

    reference.aspose.com/slides/zh/net/aspose.slide...
  2. index.xml

    2.0 http://www.w3.org/2005/Atom Documentation – Trabajar con cuadros de texto https://docs.aspose.com/diagram/es/net/working-with-text-Boxes/ Recent content in Trabajar con cuadros de texto on Docu......com/diagram/es/net/working-with-text-boxes/ Recent content in Trabajar...com/diagram/es/net/working-with-text-boxes/index.xml self application/rss+xml...

    docs.aspose.com/diagram/es/net/working-with-tex...
  3. index.xml

    2.0 http://www.w3.org/2005/Atom Documentation – العمل مع مربعات النص https://docs.aspose.com/diagram/ar/java/working-with-text-Boxes/ Recent content in العمل مع مربعات النص on Documentation Hugo --......com/diagram/ar/java/working-with-text-boxes/ Recent content in العمل مع...com/diagram/ar/java/working-with-text-boxes/index.xml self application/rss+xml...

    docs.aspose.com/diagram/ar/java/working-with-te...
  4. index.xml

    2.0 http://www.w3.org/2005/Atom Documentation – Arbeta med textrutor https://docs.aspose.com/diagram/sv/java/working-with-text-Boxes/ Recent content in Arbeta med textrutor on Documentation Hugo --......com/diagram/sv/java/working-with-text-boxes/ Recent content in Arbeta med...com/diagram/sv/java/working-with-text-boxes/index.xml self application/rss+xml...

    docs.aspose.com/diagram/sv/java/working-with-te...
  5. index.xml

    2.0 http://www.w3.org/2005/Atom Documentation – 使用文本框 https://docs.aspose.com/diagram/zh/java/working-with-text-Boxes/ Recent content in 使用文本框 on Documentation Hugo -- gohugo.io zh https://docs.asp......com/diagram/zh/java/working-with-text-boxes/ Recent content in 使用文本框 on...com/diagram/zh/java/working-with-text-boxes/index.xml self application/rss+xml...

    docs.aspose.com/diagram/zh/java/working-with-te...
  6. NoBreak | Aspose.Slides for .NET API 参考

    No break 此属性指定对象框上的不可破坏属性如果为 true则框内不会出现换行符 这对于由多个二元运算符组成的运算符模拟器可能很重要 如果未指定此元素则框内可能会出现中断 默认值true...set ; } 例子 示例: [C#] MathBox box = new MathBox ( new MathematicalText...MathematicalText ( "*****" )); box . NoBreak = false ; 也可以看看 class MathBox...

    reference.aspose.com/slides/zh/net/aspose.slide...
  7. emfletterform - Aspose.Imaging for Java - API R...

    Detailed explanation & examples of Aspose.Imaging for Java library so you may easily integrate Image Processing capabilities with your own apps....byte PAN_LETT_NORMAL_BOXED Normal / boxed. static byte PAN_LETT_NORMAL_CONTACT...byte PAN_LETT_OBLIQUE_BOXED Oblique / boxed. static byte PAN_LETT_OBLIQUE_CONTACT...

    reference.aspose.com/imaging/java/com.aspose.im...
  8. BoxedValueBase | Aspose.Slides for C++ API Refe...

    A base class that defines an interface and implements some fundamental methods of a descendant class that represents a Boxed value. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument....descendant class that represents a boxed value. Objects of this class...representing the type of the boxed value represented by the current...

    reference.aspose.com/slides/cpp/system/boxedval...
  9. Personnaliser la conversion des matériaux non-P...

    La classe Scene de Aspose.3D API représente une scène 3D. Les développeurs peuvent déjà construire une scène 3D en ajoutant diverses entités. GLTF 2.0 prend uniquement en charge les matériaux PBR (Physically Based Rendering), Aspose.3D API convertit en interne les matériaux non-PBR en matériaux PBR avant d'exporter vers GLTF 2.0....var s = new Scene (); var box = new Box (); s . RootNode . CreateChildNode...CreateChildNode ( "box1" , box ). Material = new PhongMaterial ()...

    docs.aspose.com/3d/fr/net/customize-non-pbr-to-...
  10. Passen Sie die Konvertierung von Nicht-PBR-Mate...

    Die Scene-Klasse der Aspose.3D API repräsentiert eine 3D-Szene. Entwickler können bereits eine 3D-Szene erstellen, indem sie verschiedene Entitäten hinzufügen. GLTF 2.0 unterstützt nur PBR-Materialien (Physically Based Rendering), Aspose.3D API wandelt nicht-PBR-Materialien intern in PBR-Materialien um, bevor sie in GLTF 2,0 exportiert werden....var s = new Scene (); var box = new Box (); s . RootNode . CreateChildNode...CreateChildNode ( "box1" , box ). Material = new PhongMaterial ()...

    docs.aspose.com/3d/de/net/customize-non-pbr-to-...