ConstantAttenuation Light.ConstantAttenuation property Gets or sets the constant attenuation to calculate the total a......Entities assembly Aspose.3D Color Falloff English Русский...
BeginVertex TriMesh.BeginVertex method Begin adding vertex public Vertex BeginVertex () Return Value The reference of......Entities assembly Aspose.3D VerticesSizeInBytes EndVertex...
Lambert ShaderSet.Lambert property Gets or sets the shader that used to render the lambert material public ShaderProg......Render assembly Aspose.3D Fallback Pbr English Русский...
Phong ShaderSet.Phong property Gets or sets the shader that used to render the phong material public ShaderProgram Ph......Render assembly Aspose.3D Pbr Dispose English Русский...
Pbr ShaderSet.Pbr property Gets or sets the shader that used to render the PBR material public ShaderProgram Pbr { ge......Render assembly Aspose.3D Lambert Phong English Русский...
Transform Bone.Transform property Gets or sets the transform matrix of the node containing the bone. public Matrix4 T......Deformers assembly Aspose.3D Node WeightCount English Русский...
Frustum Renderer.Frustum property Gets or sets the frustum that used to provide view matrix. public virtual Frustum F......Render assembly Aspose.3D FallbackEntityRender Material...
FlipCoordinateSystem StlLoadOptions.FlipCoordinateSystem property Gets or sets whether to flip coordinate system of c......Formats assembly Aspose.3D StlLoadOptions RecalculateNormal...