FragmentShader GLSLSource.FragmentShader property Gets or sets the source code of the fragment shader. public string ......namespace Aspose.ThreeD.Render assembly Aspose.3D ComputeShader...
Value Property.Value property Gets or sets the value. public abstract object Value { get ; set ; } Property Value The......Property namespace Aspose.ThreeD assembly Aspose.3D Name ValueType...
MatrixWorldNormal RendererVariableManager.MatrixWorldNormal property Matrix for converting normal from object to worl......namespace Aspose.ThreeD.Render assembly Aspose.3D MatrixWorld...
LoadData IBuffer.LoadData method Load the data into current buffer public void LoadData ( byte [] data ) Parameter Ty......namespace Aspose.ThreeD.Render assembly Aspose.3D Size English...
GeometryShader SPIRVSource.GeometryShader property Gets or sets the source code of the geometry shader. public byte [......namespace Aspose.ThreeD.Render assembly Aspose.3D FragmentShader...
Intensity Light.Intensity property Gets or sets the light’s intensity, default value is 100 public double Intensity {......namespace Aspose.ThreeD.Entities assembly Aspose.3D HotSpot LightType...
Multiplicity NurbsCurve.Multiplicity property Gets the multiplicity. public IArrayList < int > Multiplicity { get ; }......namespace Aspose.ThreeD.Entities assembly Aspose.3D KnotVectors...
Geometry Geometry constructor Initializes a new instance of the Geometry class. public Geometry ( string name ) Param......namespace Aspose.ThreeD.Entities assembly Aspose.3D CastShadows...
TextureBase TextureBase constructor Initializes a new instance of the TextureBase class. public TextureBase ( string ......namespace Aspose.ThreeD.Shading assembly Aspose.3D Alpha English...