LinearAttenuation Light.LinearAttenuation property Gets or sets the linear attenuation to calculate the total attenua......namespace Aspose.ThreeD.Entities assembly Aspose.3D LightType...
ConstantAttenuation Light.ConstantAttenuation property Gets or sets the constant attenuation to calculate the total a......namespace Aspose.ThreeD.Entities assembly Aspose.3D Color Falloff...
BeginVertex TriMesh.BeginVertex method Begin adding vertex public Vertex BeginVertex () Return Value The reference of......namespace Aspose.ThreeD.Entities assembly Aspose.3D VerticesSizeInBytes...
Lambert ShaderSet.Lambert property Gets or sets the shader that used to render the lambert material public ShaderProg......namespace Aspose.ThreeD.Render assembly Aspose.3D Fallback Pbr...
Phong ShaderSet.Phong property Gets or sets the shader that used to render the phong material public ShaderProgram Ph......namespace Aspose.ThreeD.Render assembly Aspose.3D Pbr Dispose...
Pbr ShaderSet.Pbr property Gets or sets the shader that used to render the PBR material public ShaderProgram Pbr { ge......namespace Aspose.ThreeD.Render assembly Aspose.3D Lambert Phong...
Transform Bone.Transform property Gets or sets the transform matrix of the node containing the bone. public Matrix4 T......namespace Aspose.ThreeD.Deformers assembly Aspose.3D Node WeightCount...
Frustum Renderer.Frustum property Gets or sets the frustum that used to provide view matrix. public virtual Frustum F......namespace Aspose.ThreeD.Render assembly Aspose.3D FallbackEntityRender...
FlipCoordinateSystem StlLoadOptions.FlipCoordinateSystem property Gets or sets whether to flip coordinate system of c......namespace Aspose.ThreeD.Formats assembly Aspose.3D StlLoadOptions...