Determines the index of a specific item in the IList....int32_t Aspose :: Slides :: Animation :: BehaviorPropertyColl ::...int32_t Aspose :: Slides :: Animation :: BehaviorPropertyColl ::...
Describes the number of times the effect should repeat. Read float....float Aspose :: Slides :: Animation :: ITiming :: get_RepeatCount...Namespace Aspose::Slides::Animation Library Aspose.Slides set_Duration()...
Returns the number of elements in a collection Read-only int32_t....int32_t Aspose :: Slides :: Animation :: ISequenceCollection ::...Namespace Aspose::Slides::Animation Library Aspose.Slides Add()...
Describes the number of times the effect should repeat. Read float....float Aspose :: Slides :: Animation :: Timing :: get_RepeatDuration...Namespace Aspose::Slides::Animation Library Aspose.Slides set...
Describes the number of times the effect should repeat. Read float....float Aspose :: Slides :: Animation :: Timing :: get_RepeatCount...Namespace Aspose::Slides::Animation Library Aspose.Slides set_Duration()...
Returns the number of paths in the collection. Read-only int32_t....int32_t Aspose :: Slides :: Animation :: IMotionPath :: get_Count...Namespace Aspose::Slides::Animation Library Aspose.Slides Add()...
Describes the number of times the effect should repeat. Read float....float Aspose :: Slides :: Animation :: ITiming :: get_RepeatDuration...Namespace Aspose::Slides::Animation Library Aspose.Slides set...