Specifies the ending value for the Animation. Read System::String....the ending value for the animation. Read System::String . System...String Aspose :: Slides :: Animation :: PropertyEffect :: get_To...
Describes the starting value for the Animation. Write float....the starting value for the animation. Write float . virtual void...void Aspose :: Slides :: Animation :: IRotationEffect :: set_From...
Gets iterator pointing to the first element (if any) of the collection....iterator Aspose :: Slides :: Animation :: PointCollection :: begin...const_iterator Aspose :: Slides :: Animation :: PointCollection :: begin...
This attribute specifies if the Animation effect stops the previous sound. Write bool....attribute specifies if the animation effect stops the previous...void Aspose :: Slides :: Animation :: Effect :: set_StopPreviousSound...
This attribute specifies if the Animation effect stops the previous sound. Read bool....attribute specifies if the animation effect stops the previous...bool Aspose :: Slides :: Animation :: IEffect :: get_StopPreviousSound...