There are several Scene.Save method overloads that accept a SaveOptions object. Each save format has a corresponding class that holds save options for that save format....repeated curve data using FBX's animation reference count saveOpts ...
There are several Scene.Save method overloads that accept a SaveOptions object. Each save format has a corresponding class that holds save options for that save format....repeated curve data using FBX's animation reference count saveOpts ...
C# compression example to compress AZW documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress CGM documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress DCM documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress PPTX documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress MPX documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress ODG documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress STL documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...
C# compression example to compress PDFE documents into zip and other archive formats on .NET Framework and .NET Core....Manufacturing Format) ASE (2D Animation File) AVI (Audio Video Multimedia...