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animation

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  1. set_Rewind() | Aspose.Slides for C++ API Reference

    This attribute specifies if the effect will rewind when done playing. Write bool....void Aspose :: Slides :: Animation :: ITiming :: set_Rewind (...Namespace Aspose::Slides::Animation Library Aspose.Slides get_Rewind()...

    reference.aspose.com/slides/cpp/aspose.slides.a...
  2. get_RepeatUntilNextClick() | Aspose.Slides for ...

    This attribute specifies if the effect will repeat until the next click. Read bool....bool Aspose :: Slides :: Animation :: Timing :: get_RepeatUntilNextClick...Namespace Aspose::Slides::Animation Library Aspose.Slides set...

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  3. set_RepeatUntilNextClick() | Aspose.Slides for ...

    This attribute specifies if the effect will repeat until the next click. Write bool....void Aspose :: Slides :: Animation :: Timing :: set_RepeatUntilNextClick...Namespace Aspose::Slides::Animation Library Aspose.Slides get...

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  4. virtualizeEndIterator() | Aspose.Slides for C++...

    Gets iterator pointing right after the last element (if any) of the collection....virtualized_iterator * Aspose :: Slides :: Animation :: MotionPath :: virtualizeEndIterato...Namespace Aspose::Slides::Animation Library Aspose.Slides virtualizeBeginItera()...

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  5. virtualizeBeginIterator() | Aspose.Slides for C...

    Gets iterator pointing to the first element (if any) of the collection....virtualized_iterator * Aspose :: Slides :: Animation :: MotionPath :: virtualizeBeginItera...Namespace Aspose::Slides::Animation Library Aspose.Slides cend()...

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  6. virtualizeBeginIterator() | Aspose.Slides for C...

    Gets iterator pointing to the first element (if any) of the collection....virtualized_iterator * Aspose :: Slides :: Animation :: PointCollection :: virtualizeBeginItera...Namespace Aspose::Slides::Animation Library Aspose.Slides cend()...

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  7. virtualizeBeginIterator() | Aspose.Slides for C...

    Gets iterator pointing to the first element (if any) of the collection....virtualized_iterator * Aspose :: Slides :: Animation :: SequenceCollection :: ...Namespace Aspose::Slides::Animation Library Aspose.Slides cend()...

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  8. virtualizeEndIterator() | Aspose.Slides for C++...

    Gets iterator pointing right after the last element (if any) of the collection....virtualized_iterator * Aspose :: Slides :: Animation :: SequenceCollection :: ...Namespace Aspose::Slides::Animation Library Aspose.Slides virtualizeBeginItera()...

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  9. Remove() | Aspose.Slides for C++ API Reference

    Removes specified property from the collection....bool Aspose :: Slides :: Animation :: IBehaviorPropertyCol ::...Namespace Aspose::Slides::Animation Library Aspose.Slides Insert()...

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  10. virtualizeEndIterator() | Aspose.Slides for C++...

    Gets iterator pointing right after the last element (if any) of the collection....virtualized_iterator * Aspose :: Slides :: Animation :: TextAnimationCollect ::...Namespace Aspose::Slides::Animation Library Aspose.Slides virtualizeBeginItera()...

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