We are working with huge 3D mesh objects and are evaluating the Aspose library.
We Aspose reads the obj or fbX files we get 1 Mesh ChildNode with a million materials. When using Assimp we get 4 meshes and 4 materials. H…...Where(x => x.Entity is Mesh)) { var mesh...Vertices.Add(new float3 { X = (float) cp.X, Y = (float) cp.Y, Z =...