First, I read the FBX file and generated my own file.
var scenes = new Scene();
var opt = new FbxLoadOptions() { KeepBuiltinGlobalSettings = true };
scenes.Open(fbxPath, opt);
…...matrices: TransformLink and Transform. Deformer: 12319, "SubDeformer::"...{ a: } Weights: *0 { a: } Transform: *16 { a: 1,0,0,0,0,1,0,0...