We are working with huge 3D mesh objects and are evaluating the Aspose library.
We Aspose reads the obj or fbx files we get 1 Mesh ChildNode with a million materials. When using Assimp we get 4 meshes and 4 materials. H…...MapDiffuse) is Texture tex && !meshes.ContainsKey(tex.FileName)) { var...index = meshes.Count; meshes[tex.FileName] = new() { Index = index...
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