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  1. Estrai risorse da JT formati di file tramite .N...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da JT documenti su .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/it/net/extractor/jt/
  2. แยกเนื้อหาจาก PLY รูปแบบไฟล์ผ่าน .NET | product...

    C# ซอร์สโค้ดเพื่อโหลด แสดงผล และเพิ่มเนื้อหาที่แยกจากเอกสาร PLY ใน .NET Framework, .NET Core, Mono...Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/th/net/extractor/ply/
  3. Middelen extraheren uit USDZ bestandsindelingen...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit USDZ documenten op .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/nl/net/extractor/usdz/
  4. Wyodrębnij zasoby z DAE formatów plików przez ....

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z DAE dokumentów w .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/pl/net/extractor/dae/
  5. Estrai risorse dai formati file X tramite .NET ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da documenti X su .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/it/net/extractor/x/
  6. แยกเนื้อหาจาก FBX รูปแบบไฟล์ผ่าน .NET | product...

    C# ซอร์สโค้ดเพื่อโหลด แสดงผล และเพิ่มเนื้อหาที่แยกจากเอกสาร FBX ใน .NET Framework, .NET Core, Mono...Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/th/net/extractor/fbx/
  7. Wyodrębnij zasoby z GLTF formatów plików przez ...

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z GLTF dokumentów w .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/pl/net/extractor/gltf/
  8. Middelen extraheren uit RVM bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit RVM documenten op .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/nl/net/extractor/rvm/
  9. Wyodrębnij zasoby z GLB formatów plików przez ....

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z GLB dokumentów w .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/pl/net/extractor/glb/
  10. Extrahera tillgångar från STL filformat via .NE...

    C# källkod för att ladda, rendera och lägga till extrahera tillgångar från STL dokument på .NET Framework, .NET Core, Mono....Save(Texture tex) { if (tex.Content == null || !CanVisit(tex)) return...fileName = tex.FileName != null ? Path.GetFileName(tex.FileName)...

    products.aspose.com/3d/sv/net/extractor/stl/